Guides
Vespera 1.0 guides for first hours, Loop-Fight, gathering, dungeons, Tower floors, Spire Tarot, and element crystals after launch.
View all GuidesIdle RPG builds, Tower routes, and class guides after the 1.0 Steam launch.
Unofficial Vespera wiki covering class builds, Tower and Spire routes, mercenaries, and idle combat after the 1.0 launch.
Vespera is a paid idle RPG from Idle Gamers. You pick one of four classes, fight a dark campaign toward the Frontier past Vesper Gate, then keep the same character climbing dungeons, the Tower and Spire, and faction world bosses. Loop-Fight (the old Auto-Combat switch) and offline progress are first-class systems, not add-ons. Start with the beginner guide, compare classes on the tier list, then staff mercenaries so gathering and expeditions keep moving while you fight.
Vespera 1.0 guides for first hours, Loop-Fight, gathering, dungeons, Tower floors, Spire Tarot, and element crystals after launch.
View all GuidesVespera class tier list after 1.0: Barbarian, Arcanist, Warden, and Nightblade for campaign, dungeons, and Tower.
View all ClassesVespera mercenaries guide: who fights beside you, who runs expeditions, and how hires feed dungeons and Tower.
View all MercenariesVespera patch notes after 1.0 covering launch QoL, offline combat fixes, Tower modules, and where Steam news lives.
View all UpdatesVespera 1.0 tools: an hourly progression planner, overnight idle checklist, and pointers to the in-game combat math page.
View all ToolsOfficial Vespera links covering Steam store, community hub, Discord, YouTube cinematic, and this unofficial wiki map.
View all LinksVespera is built around a single long-lived character. Read the class tier list before you lock in Barbarian, Arcanist, Warden, or Nightblade, then follow getting started through the first hunt.
Configure Loop-Fight (the old Auto-Combat switch), auto-cast, healing, loot rules, and consumable thresholds using controls and the combat and offline guide. Offline time matches online speed for up to 24 hours.
Chop, mine, fish, and hunt in parallel with combat. The gathering guide covers the forge; the Magic Academy guide covers study jobs, Bestiary research, and Mastery so food and potions do not stall.
One mercenary fights beside you; the rest run expeditions. See mercenaries and factions so War Chest donations and rotating Titans are not missed.
Clear campaign dungeons, then Nightmare and Corruption tiers. The dungeon guide, Tower and Spire, and Frontier pages cover which ladder should own the overnight window.
Quick answers players search after the Vespera 1.0 launch.
Open the getting started guide, pick a class from the tier list, then set Loop-Fight from controls and the idle combat page before your first long offline session.
No. Version 1.0 launched on Steam on 4 September 2026 after Early Access on 21 July 2026. Read Patch 1.0 for the launch QoL pass.
The Steam page lists a one-time purchase and no microtransactions. Steam Points Shop cosmetics exist separately. Always confirm live store text before you buy.
English, Spanish, Thai, and Traditional Chinese, matching the Steam client minus Simplified Chinese. Legal pages stay English for every language button.
No. The campaign, dungeons, Tower, and Spire are single-player. Factions and rotating world bosses let you contribute alongside other players without a shared campaign session.
Follow Steam news, the updates hub, and the Discord invite collected on the links page. This wiki is unofficial.
Read the getting started guide, pick a class from the tier list, then set Loop-Fight so Tower floors and gathering keep running while you are away.
Open the beginner guide